Resume
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Objective
To put an end to that eternal war between artists and techs, improving the creation pipeline, helping them and making their working life better, to add some flashy effects here and there for the pleasure of the eyes, and of course to work on great games with a great team!
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Experience
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- since 2019 Test Drive Unlimited Solar Crown TBA
- KT-Racing
- Technical Artist
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- 2018-2019 WRC 8 PC / PS4 / XOne / Switch
- KT-Racing
- Technical Artist
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- 2017 WRC 7 PC / PS4 / XOne
- KT-Racing
- Technical Artist
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- 2015-2017 Dungeon Hunter Champions iOS / Android
- Gameloft Montreal
- Technical Artist
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- 2014-2015 Dungeon Hunter 5 iOS / Android
- Gameloft Montreal
- FX & Technical Artist
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- 2012-2013 Final Exam PSN / XBLA / PC
- Hydravision Entertainment / Mighty Rocket Studio - Focus Interactive
- Interface Developer, Lead FX & Technical Artist
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- 2011 Snipers PS3 / XBOX 360 / PC
- Hydravision Entertainment - BigBen Interactive
- Lead FX & Technical Artist
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- 2010 X-Factor PS3 / XBOX 360 / Wii
- Hydravision Entertainment - Koch Media
- Lead FX & Technical Artist
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- 2009 Dungeon Twister [Promotional Clip]
- Hydravision Entertainment
- CG Artist (fx & compositing)
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- 2009 Knockout Party Wii
- Hydravision Entertainment - Ubisoft
- 3D Artist, Lead FX & Technical Artist
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- 2008 Pompom Party PS2
- Hydravision Entertainment - Playlogic Entertainment
- 3D Background Artist, FX & Technical Artist
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- 2007 Obscure 2 PS2 / Wii / PC / PSP
- Hydravision Entertainment - Playlogic Entertainment
- CG Artist (fx & compositing)
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- 2006-2007 Alone in the Dark PS2 / Wii
- Hydravision Entertainment - Atari
- 3D Background Artist
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Education
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- 2002-2006 University of Valenciennes
- Master of Audiovisuel & Multimedia
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Skills
- Very good knowledge of the videogame production pipeline and realtime technical constraints.
- Very good knowledge of scene & asset creation, modeling, shading & texturing, lighting, as well as post-production techniques (ambient occlusion, color grading, motion blur, ...).
- Good knowledge of shaders languages : HLSL, GLSL, CG as well as rendering techniques (Physically Based Rendering, ...)
- Excellent communicator, especially between art & tech departments, self-motivated and open-minded with a good sense of humor.
- Love searching for solutions, discovering and learning new things.
- Strong interest in programming languages: C#, Python, LUA, ... as well as in web technologies & standards: PHP, HTML, CSS & JavaScript.
- Languages: French (mother tongue), english (fluent)
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Softwares
- Houdini, 3dsmax, Substance Designer
- Photoshop, Lightroom
- Unreal Engine, Unity
- Vue, Terragen
- Premiere, Sony Vegas
- After Effects, Combustion
- Flash & Actionscript
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Miscellaneous
- Amateur photographer (landscapes, museums, urban exploration, ...)
- Sport addict (bouldering, volleyball, scuba diving, dragon boat, snowboard, former cyclist)